Hi, my name is Yen-Chun Huang
I'm the Game Dev to be discovered.

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About me

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I love creating things that people enjoy. Especially those that are unique and exceed expectations. My goal is to become a game designer who explores interesting mechanics and interactions.

As a board game geek, I like playing Terraforming Mars and Architects of the West Kingdom. On the digital side, I am a long time Supercell fan, and enjoy roguelikes such as Noita, as well as card games like Slay the Spire.

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Projects

Q*duel

Inspired by the arcade game Q*bert, this game turns the classic into a local two player area control challange. Color the cube to your color to win, and watch out for the environment! Sound design featuring my voice.
- Made with Unity

See Live Code Demo
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No Sight, All Might

A game submitted to 1-bit jam. In this game, the player controls the ball while dodging the sticks. The catch is that the player can only attack enemies when they cannot see them. Therefore players have to anticipate enemy movement and track them down in the dark. It has a satisfying feedback if the player manage to hit combos, they will gain a perk of their choice. Bosses are designed to have different ability and weakness for the player to explore.
- Made with Unity

See Live Code Demo
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Reefenge

A game submitted to GMTK game jam 2023 "Roles-Reverse". In this bullet hell like game, the player controls the enemy ships insttead of the "Player". The goal is to elminate the "Player" ship as soon as possible. You have the option of deploying troops of various architype, strategizing and manging resource is key. I came up with the game idea and collaborated with an artist who worked on the art.
- Made with Unity

See Live Code Demo
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3D Virtual Gallery

An online gallery showcasing past student works of Prof. Ei Jane Janet Lin. Explored various possibility of how art can be presented in a digital way. Implemented interesting mechanism where visitors can interact with art or the gallery itself, such as painting on the wall, taking the travelator, etc. Collaborated with the professor and another student artist to plot out the floor plan and "build" the gallery.
- Made with Three.js

See Live Code Demo

Meat Ball Rider:
a VR Experience

Our team put the online meme "Hsinchu student ride meatball to school" into practice. In this VR experience, you bounce on a fitness ball to control the meatball avatar in the game. Lean your body to navigate through the course while collecting ingredients for the silly storyline. We experiment with haptic turk which is human based feedback to enhance immersion.
- Made with Unity XR Interaction Toolkit

Demo
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Hand Motion Recognition

A hand motion recognition tool using MediaPipe's solution. It not only recognizes static gestures but also movements. Users will be able to browse through web pages by scrolling with their hand mid air, potentially reduce human contact during epidemic times. My partner and I went on and transform it into a game of shooting faces.
- Made with Python

Code Demo
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Duel zone

Duel zone is a two player card and area control game. In this game, players manage their action cards to play them in the most efficient sequence. There are multiple victory path, one can either claim the most territory, develop techs or simply knock the opponent out. It is designed thematically for players to have a role playing experience in the deserted environment. The game is all about strategizing and getting inside your opponent's head, thinking of what their next move is going to be.

Design Doc Demo
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7 Wonders:
Taiwan Game Boards

As a 7 Wonders' fan, I decided to make my own wonder boards in no time. Since Taiwan has an abundant collection of natural and civil wonders, it became an obvious choice for me to present my own country. The boards introduced new mechanics that fit the location quite well. For instance, the Taipei 101 board gives you an advantage if your wonder stages are built taller than the others; The South Link Railroad scores points for red/yellow/blue cards, which are the colors for different train models we have in Taiwan.

Demo
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Contro!!ed

I have always been interested in how traffic works and how to optimize the timing for large flows. In order to see what exactly is happening I simulated cars on a grid road system, where the idle time of each driver (emotions) are reflected by different colors. Here we are able to switch any of the lights and add however many cars we want. One interesting feature is to insert a crop circle and observe the flock of cars heading in one direction.
- Made with p5.js library

See Live Demo
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Generative VLSI

When I was studying VLSI chip design, I came across some layout blueprint which I found very abstract and beautiful. I decided to make a generative art work to have various iteration of similar prints. This can be something interesting to those who like abstract paintings. More importantly, for me and the other engineers might just open our eyes and appreciate art for the first time.
- Made with Processing, a Java library

See Live
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Contact

yenchun.huang11@gmail.com

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