Yen Chun (James) Huang

Yen Chun (James) Huang

I’m a game developer passionate about creating innovative experiences. With a background in engineering and a love for board games, I bridge technical craft and creative design.

I hold myself to high standards of design, crafting balanced systems and meaningful challenges that push both players and myself to improve. My work explores new mechanics, from sensors to transformational design, always aiming to deliver novel experiences that surprise and inspire players.

View Résumé

Skills

My development stack.

Engines

  • VR/XR
  • TouchDesigner
  • Unreal
  • Unity

Code

  • Networking
  • OOP
  • HTML/CSS
  • JavaScript
  • Python
  • C/C++
  • C#

VFX

  • Shader
  • VFX Graph
  • Particles
  • Photoshop

Pipeline

  • AI Workflow
  • Perforce
  • Git
Apr 23, 2026

What Makes French Games French

A look at the studios, the cities, and the creative conditions behind France’s indie scene.

  • France
  • Game Development
  • Culture
Apr 13, 2026

What Are We Actually Fighting For?

On designing a reason to fight.

  • Game Design
Mar 26, 2026

How 18 cards are enough to play a game

Game designs that fit in your pocket.

  • Minimalism
  • Board Game Design
Feb 26, 2026

Happy Developer, Happy Players

It starts with a happy mind and body.

  • Game Development
  • Mental Health
  • Creative Process
Feb 5, 2026

Can I find the “toy” in games?

Start designing the game by finding the toy.

  • Creative Process
  • Game Design
Jan 22, 2026

I’m Better Than My Stats

Is meta-progression killing mastery?

  • Game Design
Jun 19, 2024

美國遊戲設計碩士 Game Design/Development Master 申請分享 2024 Fall

為什麼想讀遊戲設計,以及有相關學程的學校介紹。

  • Grad School
  • 中文
All posts on Medium

Contact

Always up for talking about games, odd input devices, or a project you want a hand with.

  • Email
  • itch.io
  • LinkedIn
  • GitHub
  • Medium