Yen Chun (James) Huang
I’m a game developer passionate about creating innovative experiences. With a background in engineering and a love for board games, I bridge technical craft and creative design.
I hold myself to high standards of design, crafting balanced systems and meaningful challenges that push both players and myself to improve. My work explores new mechanics, from sensors to transformational design, always aiming to deliver novel experiences that surprise and inspire players.
View RésuméSkills
My development stack.
Engines
- VR/XR
- TouchDesigner
- Unreal
- Unity
Code
- Networking
- OOP
- HTML/CSS
- JavaScript
- Python
- C/C++
- C#
VFX
- Shader
- VFX Graph
- Particles
- Photoshop
Pipeline
- AI Workflow
- Perforce
- Git
What Makes French Games French
A look at the studios, the cities, and the creative conditions behind France’s indie scene.
- France
- Game Development
- Culture
What Are We Actually Fighting For?
On designing a reason to fight.
- Game Design
How 18 cards are enough to play a game
Game designs that fit in your pocket.
- Minimalism
- Board Game Design
Happy Developer, Happy Players
It starts with a happy mind and body.
- Game Development
- Mental Health
- Creative Process
Can I find the “toy” in games?
Start designing the game by finding the toy.
- Creative Process
- Game Design
I’m Better Than My Stats
Is meta-progression killing mastery?
- Game Design
美國遊戲設計碩士 Game Design/Development Master 申請分享 2024 Fall
為什麼想讀遊戲設計,以及有相關學程的學校介紹。
- Grad School
- 中文